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Bonuses

Every percentage the game adds to production, troops and culture, as the engine applies it.

Plus production bonus

+25% of the production of the resource it is on.

Oases

Oasis typeWoodClayIronCrop
1+25%
2+25%
3+25%+25%
4+25%
5+25%
6+25%+25%
7+25%
8+25%
9+25%+25%
10+25%
11+25%
12+50%

the oasis bonus becomes 25% x (1 + the waterworks' value at its level)

Alliance bonuses

BonusPer levelHighest level
Recruitment (faster training)2%5
Philosophy (more culture points)2%5
Metallurgy (stronger troops)4%5
Commerce (merchants carry more)4%5

Artifacts

ArtifactSmall (village)Large (account)Unique
Architects (sturdier buildings)435
Haste (faster troops)0.50.66666666666666660.3333333333333333
Eyesight (better scouts)5310
Diet (troops eat less)0.50.750.5
Academic (faster training)0.50.750.5
Confusion (bigger cranny)326

Celebrations

CelebrationWoodClayIronCropCulture pointsDuration
Small celebration (Town Hall)64006650594013405001d 00:00:00
Great celebration (Town Hall)297003325032000670020002d 12:00:00
Festival (Brewery)387016802151090003d 00:00:00

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