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Choosing a tribe

Romans, Germanic Tribes or Dacians: what each people does best, and which one fits the way you like to play.

You choose your tribe when you join a world, and you keep it in that world until it ends. In the next world you can choose again. No tribe is stronger than the others: each has its own way to win. Here is what sets them apart.

Romans: the builders

The Romans are the all-rounders. Their City Wall gives the largest defence bonus of the three walls, and their chief, the Senator, lowers a village's loyalty a little more per attack than the other chiefs. Their troops are good at both attack and defence, but cost more and take longer to train. With the Stable at level 20 they can build a Horse Drinking Trough, which makes their cavalry cheaper to keep and quicker to train.

Choose them if you are new to the genre, or you like a balanced game where you can switch between attack and defence. All their units: Romans.

Germanic Tribes: the raiders

The Germanic Tribes have the cheapest and quickest infantry of the game, built to raid from the first days. Their raids also beat the defenders' hiding places: a Cranny hides only four fifths of its usual amount from them. Their merchants carry the most (1,000 each) but walk the slowest. Their Earth Wall gives the smallest bonus of the three walls, and their cheap attackers defend poorly: a Germanic village relies on its neighbours being too busy to strike back. Their capital can brew in a Brewery, which raises the morale of their troops.

Choose them if you want to be active, raid your neighbours every day and grow on their resources. All their units: Germanic Tribes.

Dacians: the defenders

The Dacians are the hardest tribe to rob: their Cranny hides twice as much, and their Trapper builds traps that catch attacking troops and keep them prisoner. They have the fastest horsemen and the fastest merchants of the game (24 fields an hour), and their units eat less crop than the others'. Their Palisade sits between the other two walls. Their attack is weaker, so they shine as the shield of an alliance and as quick traders.

Choose them if you can only play a little each day, or you like protecting your allies more than hunting. All their units: Dacians.

In one line

Next: the first days with the Romans, the Germanic Tribes or the Dacians.

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