Wiki · Worlds · Play Siege & Settle
Influence
Every village spreads influence around it; the strongest influence colours the map and can take villages without a fight.
A village's strength is
S = population + 5 × culture points per day
and its influence on a tile d fields away is S × (1 − d / 7), nothing from 7 fields on. The influences of all a player's villages add up; the player with the most influence on a tile colours it on the map's influence layer.
Cultural annexation
Once a game day every village compares its owner's influence on it with its neighbours'. A village where another player has at least twice its owner's influence is under pressure; after 3 game days in a row it loses 10 loyalty a day, and at 0 it joins that player (within his chief limits). Celebrations restore loyalty: 10 for a small one, 25 for a great one.